Written by: TrainSim-James
Joshuaharkness’ Workshop scenarios have been downloaded more than 20,000 times since April 2015, Joshua Harkness of Joshuaharkness’ Workshop begins a new guide about creating a realistic scenario for TS2016.
Hi, I’m Joshua Harkness of joshuaharkness’ Workshop. I will walk you through a step by step guide on scenario creation. I intend on enhancing some items in Gary Dolzall’s guide as well as creating a new guide for TS2016. I have chosen The Racetrack: Aurora-Chicago route for this scenario as it is a busy route and does not require a multi-part scenario to run the entire length.
Once TS2016 is running and you are on the menu screen, you will need to click the Build button.
The build menu will pull up defaulting to the route editing section. We don’t want that, we want the scenario section. You will need to click the scenario button to bring up the scenario section.
This will default to a list of scenarios for the TS Academy. You just need to scroll down the list and find the route you want to create a scenario for… in this case The Racetrack: Aurora-Chicago. Once you’ve clicked on the route and it is highlighted in blue, you’ll then need to click the New Scenario button.
Once you’ve clicked the New Scenario button, you will get a box in the center of the screen with basic information for the scenario.
The information you will need to enter is:
- The start location of the scenario (in this case Union Station),
- The scenario type (in this case Standard), and
- The title of the scenario.
I like to name some of my scenarios after a real train that is featured in them. For this scenario, I went to the Metra website and got the train name (Metra 1235, which I will use as the scenario title) and the schedule, which I have written down on a notepad so I can use it later when I need to. I will assign a number code to the scenario title consising of my initials and then a scenario number to designate which scenario it is. Once you’ve filled in the information, click Create.
Once you’ve waited for the editor to load, you will be left looking at an orange and white marker with what looks like a train in it. (Note: color will change with the scenario type).
To start, move the marker to the approximate location of where you desire to have the player train. Once you’ve moved the marker, double click the marker and you’ll get an information box. You will need to provide some information, such as a description, briefing, the scenario’s author, the start location of the scenario, the date, duration of the scenario, difficulty of the scenario, weather and the power type of the player train. I like to write my descriptions outside of TS2016 in a word editor to prevent typos.
As the Racetrack comes with only one freight locomotive, the BNSF GP38-2 road switcher, we will need to add additional DLC into the scenario. You will need to click the small blue box with an arrow on it, which is located on the center panel on the left side. Clicking that button will bring up a box on the right side. Select RSC and scroll through the list until you see Marias Pass, and then select Marias Pass. (If you don’t own Marias Pass you can still create a scenario with just the included equipment in the Racetrack route, but the Marias Pass equipment adds extra realism into the scenario).
Now we can place our player train. Select CD F40PH Chicago from locmotive list, which is located on the center panel on the left side. Place your mouse over the track. You will see a locomotive apear that is highlighted in red. Left click your mouse to place the locomotive onto the track. The button next to the locomotive list button is for rolling stock. Select CD Bi-Level coach from that list and place six of them behind the locomotive. Then go back to the locomotive list and select CD Bi-Level Cab Coach (no driver) and place one on the rear of the train.
Ensure the control cab is facing away from the rest of the train. If it is facing the wrong direction, click the cab car. An arrow will appear above the cab car. Click the arrow to reverse direction.
Now that our train has been placed, we need to make it operable. Go to the top panel on the left side and select the Engineer (head icon). Then Click on the leading locomotive. You’ll see the icon apear above the locomotive. Double click the icon, you’ll get an information box. You’ll need to check the box next to the Engineer icon telling the game that this is the player train. Check the box next to the passengers if you want the train to be empty at the start of the scenario. Then you’ll need to select the departure time (should be start time of the scenario if it’s the player train) and the priority of the train (we’ll go for Express Passenger for this scenario).
You’ll then need to click the map icon on the top center panel and then click the blue box with the orange arrow. Move the map to where you want the scenario to end and click a marker at or near that point. We’ll use Aurora Platform 1 for this scenario.
We’re almost done with the first part of this guide series. There’s just one last feature I wanted to mention:
If you double click the locomotive, you’ll get an information box, in which you can change:
- The quantity of fuel in the locomotive,
- Tell the game if this locomotive is broken down and can’t complete any instructions (only functions with AI controlled trains), and
- Assign a road number.
I’ve decided to change the road number on our locomotive from 104 to 117.
That’s all for now. Keep an eye out for the rest of the guide series and this scenario on the Steam Workshop. I hope you’ve all enjoyed part one of my guide series and I hope you all learned something too.
Note: The Metra logos are not included with the route nor are they required in the scenario due to licensing issues. They are a freeware pack from railworksamerica.com.